![]() odd races if each has a face to put with its name, which is why the studio is introducing us to Mondo Zax and Victor Lazarin. ![]() Carbine thinks that players might relate better to these. The buzz around the WildStar watercooler this past week is all about the final two racial reveals for the game: the Chua and the Mordesh. The Nexus Telegraph: WildStar's dirty little secret races originally appeared on Massively on Mon, 11:30:00 EST. So even if I could have guessed that these were the practical upshots of the race grid, I hadn't counted on them being this nifty.Ĭontinue reading The Nexus Telegraph: WildStar's dirty little secret races That being said, both of these races are pulled off with a style and panache that I should have expected but didn't. I even speculated that the last race of the Exiles would be a race that focused upon getting dirty work done when it needed to be done, and sure enough, what did we get? But the core concepts are fairly close to what most of us expected, with both races playing against type - cute and fuzzy for the Dominion, creepy and leering for the Exiles. Most of us might not have been sure of the names, to be fair. And I'll be honest, the first mind is kind of bored because those of us with sharp eyes had already figured most of this out. I'm of two minds about the last two races in WildStar. MMO Week in Review: Racial indistinctions originally appeared on Massively on Sun, 20:00:00 EST. Read on for a look at the rest of this week's top MMO stories!Ĭontinue reading MMO Week in Review: Racial indistinctions We also discussed WildStar's elaborate addon system and upcoming business model reveal. All jokes aside, the game's techno-gremlins and mystic-zombies are both pretty badass and will certainly make your choice between Alliance and Horde that much harder. This week, Carbine Studios chose SDCC 2013 to reveal WildStar 's final two races, the Gnomes and the Forsaken. If you missed a big MMO or WoW Insider story last week, you've come to the right post. Please see our terms for use of feeds.Īt the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. The Nexus Telegraph: WildStar's addons originally appeared on Massively on Mon, 14:00:00 EST. So let's look at the good, the bad, and how we can perhaps get more of the former than the latter.Ĭontinue reading The Nexus Telegraph: WildStar's addons But some of those paths are familiarly awful, and so perhaps the developers could learn some lessons from those who have made these mistakes before. ![]() Including UI modding from launch means that WildStar will have the opportunity to tread down familiar paths. But WildStar is going down the same road of having UI mods and addons in from day one, and it's one of the places that I think taking lessons from World of Warcraft would not only be prudent but downright smart. ![]() This is pretty unusual now, and it was almost unheard of back in the day. with the expectation that players would develop a better one (which could then be pinched by the developers to improve the core experience). It's a game that was released with a broken interface, one that was very decidedly not the optimal way to experience the game. Whether you agree with World of Warcraft's approach to interface design or not, it's hard to deny that it's a fascinating case study.
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